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Coding Agents Outperform Hand-Engineered Planners in Task and Motion Planning

程式碼生成 Agent 突破機器人規劃瓶頸:自動編寫高泛化性的 TAMP 解決方案

2 min read
Coding Agents Outperform Hand-Engineered Planners in Task and Motion Planning
The 30-second version

Task and Motion Planning (TAMP) is traditionally limited by hand-engineered rules. This study evaluates Claude Code (Opus 5) and Codex (GPT-5.6 Sol / GPT-6 Astra) on synthesizing generalized TAMP programs across 28 simulator environments. By interacting with simulations to calibrate strategies, the agents generated code evaluated across 98,000 episodes. The resulting programs achieved 56% to 95% success rates—outperforming classical planners (47%)—and maintained high efficiency as object scales increased, reducing computational cost by an order of magnitude.

Key points

01

Interactive Program Synthesis

Agents leverage interactive simulator access to calibrate physical models, test edge cases, and refine strategies within a fixed synthesis budget.

02

Outperforming Classic Planners

Across 16 environments, all agent configurations beat traditional hand-engineered planners, scoring 56%-95% mean success versus the planners' 47%.

03

Scalability to Higher Complexity

As object counts scale up, the synthesized programs maintain robust success while requiring an order of magnitude less computation per instance.

How it works

Agent Interactive TAMP Program Synthesis Flow
Provide environment contextBudget reachedEvaluate on scaled instancesTask & Simulator InputInteractive SynthesisLoopCode Freeze &DeploymentUnseen Instance Eval

Why it matters

This research proves that coding agents can automate complex robotic planning without expert hand-engineering. The 'interactive synthesis and freeze' pipeline yields highly generalizable control programs, reducing real-time computational overhead and defining a strong baseline for generalized TAMP.

Who it affects

  • AI Developer
  • AI Researcher
  • Enterprise Leader

How to use it

  1. 1Automating task and motion planning code generation for robots operating in highly complex, multi-object environments.
  2. 2Autonomous physical model calibration and edge-case testing within dynamic simulated environments.

Limitations & caveats

  • Highly reliant on active simulator access for interactive code calibration and feedback.
  • Program synthesis is constrained within a fixed interactive token and computation budget.

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